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Forum: Developer's Corner

Developer Diaries, patch notes, and feature requests/suggestions can be found here.

  1. Sticky Thread Sticky: Developers Diary - Easter Event

    Fuzzy rabbits hopping to and fro, hiding all their Easter Eggs everywhere they go. The grass has gotten greener, the flowers start to bloom, ...

    Started by BB_Aeyline, 14.03.16 18:07
    • Replies: 7
    • Views: 8,222
    18.03.16 19:05 Go to last post
  2. Sticky Thread Sticky: Developers Diary - Valentine's Event

    Dear Anno-Fans, As introduced last year, the Anno Online Valentine´s Day Event is about sharing the love. Have you wanted to spread some love...

    Started by BB_Aeyline, 04.02.16 15:25
    • Replies: 7
    • Views: 7,113
    09.02.16 15:15 Go to last post
  1. Improvement Suggestions

    I've been playing for a couple days now, and I have some suggestions for improvement. Island Summary Page -- It would be nice to have a page...

    Started by Coray, 27.04.13 11:20
    5 Pages
    1 2 3 ... 5
    • Replies: 42
    • Views: 20,440
    12.03.16 01:24 Go to last post
  2. Developers Diary - Christmas Event

    There was rum galore, Turkeys by the score, Who could ask for more At the pirates' Christmas party? A tree full of light, A star shining...

    Started by BB_Aeyline, 10.12.15 19:56
    • Replies: 6
    • Views: 5,902
    10.12.15 20:18 Go to last post
  3. Developers Diary - Chronicles

    Dear Anno Online Fans, Christmas and New Year are coming soon and 2015 will come to an end. Before everyone is busy with preparations for the...

    Started by BB_Aeyline, 13.11.15 21:07
    • Replies: 2
    • Views: 6,950
    13.11.15 21:17 Go to last post
  4. Cool Whispers need

    the whisper need some type of flashing notification or sound when you get one

    Started by ShellyB2, 08.05.13 18:36
    • Replies: 3
    • Views: 4,237
    26.09.15 03:37 Go to last post
  5. [UBI Official] Dynamic Sector Costs: In Depth

    Dynamic Sector Costs: In Depth The dynamic sector costs are a system that charges a customized price for unlocking sectors depending on what it...

    Started by BB_Rawren, 20.11.13 19:45
    dynamic sector costs
    • Replies: 6
    • Views: 6,552
    20.07.15 02:53 Go to last post
  6. [UBI Official] Monuments Feedback

    Here is where you can leave feedback about the Monuments feature.

    Started by BB_Rawren, 06.12.13 19:35
    5 Pages
    1 2 3 ... 5
    feedback, monuments
    • Replies: 41
    • Views: 24,274
    05.12.14 23:40 Go to last post
  7. [Ubi Official] Guild Feature Discussion

    This is your spot to discuss the upcoming guild features. What would you like to see added to the Guild System? Do you see something you don't like?...

    Started by Katealyst, 25.04.13 00:26
    4 Pages
    1 2 3 ... 4
    • Replies: 37
    • Views: 22,553
    02.10.14 19:01 Go to last post
  8. Roadmap

    Ahoy dear Annoholics! In our last roadmap we mainly focused on monuments. Meanwhile, this feature is live and can be enjoyed by our players. So far...

    Started by BB_Alrien, 13.06.14 15:30
    • Replies: 0
    • Views: 6,404
    13.06.14 15:30 Go to last post
  9. Essential needs

    As you know, big things are coming and the system of essential needs is going to be reworked in the new version that will be available this Tuesday....

    Started by BB_Alrien, 17.03.14 19:17
    • Replies: 0
    • Views: 3,577
    17.03.14 19:17 Go to last post
  10. [Ubi Official] Rework of the Public Buildings

    Rework of the of the public buildings Since the beginning of ANNO Online our in-game chats have been the place where new players asked questions...

    Started by BB_Alrien, 07.03.14 18:49
    • Replies: 5
    • Views: 9,791
    07.03.14 18:49 Go to last post
  11. [Ubi Official] Monument update II

    Next to the existing two monuments Library and Botanical Garden...

    Started by BB_Alrien, 07.03.14 16:41
    • Replies: 4
    • Views: 10,794
    07.03.14 16:42 Go to last post
  12. Maintenance

    Here is where you will find information about upcoming planned maintenances.

    Started by BB_Rawren, 17.12.13 01:35
    • Replies: 9
    • Views: 5,430
    29.01.14 18:44 Go to last post
  13. [UBI Official] Something Monumental is coming to Anno Online

    Greetings Anno Online fans! In the following posts we’d like to introduce an upcoming feature: Monuments. Since this is a huge feature, we've...

    Started by BB_Rawren, 06.12.13 18:22
    2 Pages
    1 2
    botanical garden, feature, library, monuments, testing
    • Replies: 11
    • Views: 28,653
    15.01.14 00:27 Go to last post
  14. [UBI Official] Christmas in ANNO-ho-ho Online

    The Emperor wants to build a great imperial orphanage and asks you to contribute with materials, food and clothes for this pious project. He had the...

    Started by BB_Rawren, 12.12.13 00:20
    3 Pages
    1 2 3
    adventures, bronze chips, cave, christmas, currency, enhanced bakery, event, forest, holiday, imperial medals, oriental embassy, sunken ship, treasure hunter
    • Replies: 28
    • Views: 21,996
    04.01.14 22:32 Go to last post
  15. Q & A - Ruby Pit

    1. Where can I get raw rubies? The initial start for the Ruby Pit begins with a quest line which introduces the building to the player and gives...

    Started by BB_Rawren, 25.11.13 23:25
    q&a, ruby pit, uncut rubies
    • Replies: 8
    • Views: 15,885
    27.11.13 01:30 Go to last post
  16. [Ubi Official] Feature Roadmap Greetings Anno Online Fans, We’d like to inform you about new, upcoming features in this feature...

    Started by BB_Effiluna, 03.09.13 22:12
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 13,896
    04.10.13 22:45 Go to last post
  17. Remove Loan Quest Option

    I hate taking on debt in games, so I refused to accept the Loan quest. But there's no way to outright deny it, so now it just pops up every time I...

    Started by Lysserd, 09.05.13 03:31
    2 Pages
    1 2
    • Replies: 12
    • Views: 6,793
    30.09.13 23:26 Go to last post
  18. [Ubi Official] Shipyard UI Feedback Greetings Anno Online Fans, With the newest version of Anno Online, we have...

    Started by BB_Effiluna, 18.07.13 19:49
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 15,829
    29.08.13 10:41 Go to last post
  19. Too large a click area for Avatar creator

    When I click near the top of the Avatar it pop up the Avatar Creator dialog, the problem is that the area for this is too large and I accidentally...

    Started by AesirLoki, 14.05.13 18:26
    • Replies: 3
    • Views: 3,998
    13.08.13 22:07 Go to last post
  20. Feature Request - Drag Deletion Tool

    This is mainly for roads. Moving buildings is the way to go, nice feature! I move and tweak my building space constantly and notice the deletion does...

    Started by Cerous, 14.05.13 01:37
    • Replies: 2
    • Views: 2,827
    23.07.13 02:10 Go to last post
  21. Dirt Roads

    I hope in the final release that roads will be more noticeable. Right now there can be a part of a road not deleted and it is very difficult to find...

    Started by whathappened, 05.05.13 07:27
    • Replies: 4
    • Views: 4,951
    09.07.13 13:34 Go to last post
  22. Random Quests Are Weird

    So random quests can be really strange. Personally I find it to be amazing and hilarious when they are. Like: Give me 5 wood ... so I can give you...

    Started by Lysserd, 09.05.13 06:50
    • Replies: 1
    • Views: 2,914
    09.07.13 13:31 Go to last post
  23. Require support buildings at all times.

    It's very odd that once you fill up a house you can move it to a area without most support buildings other then say the market and the population...

    Started by Chompman, 29.04.13 03:46
    2 Pages
    1 2
    • Replies: 10
    • Views: 7,352
    27.06.13 23:02 Go to last post
  24. Trade and Shipping Improvments

    There are a number of things that are frustrating with regards to ships and trading. 1. Cargo for an entire route needs to be split. It is silly...

    Started by Jiggernaut, 05.05.13 22:49
    • Replies: 5
    • Views: 4,115
    26.06.13 23:39 Go to last post
  25. Ship improvement suggestions

    A few suggestions regarding the way ships currently work: The inability to remove a captain from a ship is unrealistic and rather silly. Given...

    Started by LordEbon, 12.05.13 17:34
    • Replies: 8
    • Views: 10,863
    26.06.13 23:37 Go to last post
  26. Buff: Select once, apply many times

    It seems every time I need to apply a buff to a building, I have to click on the buff and then click on the building. If I am having multiple buffs...

    Started by Sayutee, 13.05.13 05:42
    • Replies: 2
    • Views: 3,141
    24.06.13 00:27 Go to last post
  27. Pausing buildings and animation

    I just noticed this today. Not sure if it's across the board, but when I paused the mill the building animation kept going. Though not necessary,...

    Started by Paranoid_Coyote, 07.05.13 23:44
    • Replies: 4
    • Views: 3,308
    22.06.13 09:57 Go to last post
  28. feature request: Show time until resource is full

    Right now, you only get shown how long you have until a resource is empty. If you have a net positive resource, you should be told how long you...

    Started by rl337, 15.05.13 19:19
    • Replies: 3
    • Views: 3,299
    23.05.13 08:42 Go to last post
  29. Tooltip text blurry

    When play on my desktop with a 1080p resolution display using IE10 on Windows 8, the tooltip text looks blurry as shown here: When playing on a...

    Started by AesirLoki, 14.05.13 18:22
    • Replies: 5
    • Views: 4,884
    16.05.13 18:35 Go to last post
  30. Undiscovered sector, text and icons overlap

    The information display for starting to discover an undiscovered sector are too tight to properly show the resource requirements. On the first...

    Started by AesirLoki, 14.05.13 18:18
    • Replies: 1
    • Views: 4,060
    15.05.13 03:24 Go to last post
  31. Running on the rooftops.

    I noticed to today that it appears the people appear to be walking on the roof of my Naval Engineers office. They are not, but the spacial overlap...

    Started by Silentnomad, 14.05.13 17:08
    • Replies: 0
    • Views: 2,373
    14.05.13 17:08 Go to last post
  32. Services - Carpenter / Firestation coverage requirements and overlays are confusing

    Both the carpenter and fire station are grouped together under Services, but how these seem to be working in the game makes very little sense. ...

    Started by LordEbon, 29.04.13 04:45
    • Replies: 6
    • Views: 5,524
    14.05.13 14:43 Go to last post
  33. Feature Request - Note System

    I'm starting to get used to a more real time Anno but find myself always forgetting what to do with my resources after obtaining them. Request - A...

    Started by Cerous, 13.05.13 00:57
    • Replies: 3
    • Views: 3,903
    14.05.13 10:21 Go to last post
  34. Logout

    I may be missing it, but there doesn't appear to be a logout button anywhere on the game screen - while just closing the window works, I expect that...

    Started by RoiThom, 09.05.13 09:59
    • Replies: 5
    • Views: 6,945
    12.05.13 13:49 Go to last post
  35. Tutorials

    Some people were frustrated by the tutorials because for anyone who has played Anno games it all made sense. However, I find myself answering the...

    Started by Damien, 26.04.13 22:44
    • Replies: 5
    • Views: 4,238
    12.05.13 11:08 Go to last post
  36. Chat

    We really need expanded chat functions. 1 Channel and Whispers isnt enough. Private channels need to be possible as well as guild channels. Global...

    Started by Jiggernaut, 11.05.13 00:46
    • Replies: 1
    • Views: 2,590
    11.05.13 19:50 Go to last post
  37. Show total of all production buildings.

    When trying to figure out the calculation of all the buildings and how many goods you are producing at one time if we could have somewhere where it...

    Started by Chompman, 04.05.13 07:41
    • Replies: 7
    • Views: 5,200
    11.05.13 05:30 Go to last post
  38. Avatar

    From what I've seen, when you create your Avatar, the hair color doesn't always match what is actually shown. Anything above 50 in the hair color bar...

    Started by Glacies, 24.04.13 16:15
    • Replies: 3
    • Views: 4,336
    11.05.13 02:27 Go to last post
  39. Some Kind of Early Trading House

    I know you get access to trade ships sometime after 1500 vassals, but currently between 500-900 vassals right now and I swear I have been sitting on...

    Started by BlackCat, 30.04.13 04:54
    • Replies: 9
    • Views: 4,521
    10.05.13 20:33 Go to last post
  40. Smile Reduce "You don't have the item necessary for this action" alert occurrences.

    If I've got a stack of cake that I'm applying to a row of Mills (or a pile of farms, or a gang of spinners, etc), I've got to wait until the counter...

    Started by rl337, 07.05.13 18:35
    • Replies: 1
    • Views: 2,715
    10.05.13 16:22 Go to last post

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