Spreadsheet of cost/return for using consumables
As the title says, this is a spreadsheet I threw together showing the cost and return of using consumable items on both a per item basis and a per time basis (for comparing, say, 6 cakes to 1 salad).
A few caveats:
1) This assumes you buff all buildings within a chain. In the case of chains that have a few very cheap buildings in them, it can work out more profitable to produce more of the cheap item and buff the expensive parts of the chain (for example, wheat in the beer chain).
2)Spice cost is variable, but salad is always worse than roast unless you can get your spices for 145 or less (not likely).
*edit* - adjusted the cost of buff items to account for the running cost of the production house.
*edit* - tidied it up a little. Page 2 now contains a profit % breakdown for all goods versus chains and buffs for quick comparisons. Still adding variable cost goods (Import dependant ones) to adjust for varying import costs.
Last edited by JonnyMonroe; 23.05.13 at 02:37.